In this post I’d like to show some process shots: sculpting in ZBrush, working with textures, creating the hair with Blender’s Hair Tool plugin, and a few more renders in Unreal Engine 5
created using Kling AI
Highpoly was made in ZBrush
Highpoly was made in ZBrush
Highpoly was made in ZBrush
Skin texture and hair
Skin texture and hair
All the hair was done in Blender using the Hair Tool plugin