Making Of "Angry"

In this post I’d like to show some process shots: sculpting in ZBrush, working with textures, creating the hair with Blender’s Hair Tool plugin, and a few more renders in Unreal Engine 5

created using Kling AI

Highpoly was made in ZBrush

Highpoly was made in ZBrush

Highpoly was made in ZBrush

Highpoly was made in ZBrush

Highpoly was made in ZBrush

Highpoly was made in ZBrush

Skin texture and hair

Skin texture and hair

Skin texture and hair

Skin texture and hair

All the hair was done in Blender using the Hair Tool plugin

All the hair was done in Blender using the Hair Tool plugin

Decals

Decals

created using Kling AI